Loveday is a recruitable Companion NPC with the Folk Hero background. He is a Tiefling and Fighter, with the subclass of Eldritch Knight, first appearing during Act One.
Known in certain parts of the Dalelands as the "Hero of Thistledale", Loveday is a friendly adventurer who travels the realm trying to fight against injustice, depose tyrants, and help everyone that he can. He can be first found outside the Emerald Grove during Act One, where he can be recruited into the party and eventually romanced.
Overview
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Involvement
Dragon Age: Origins
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Dragon Age: Awakening
If Alistair remains a Grey Warden:
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Dragon Age II
Act 1
Act 2
Act 3
Approval
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Approval icons: +1 -3 +10 -15 Greatly Approves
Involvement
See main article: The Knight of Hearts
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Romance
Act 1
Loveday's romance can be initiated in Act One during the Tiefling party. The player must have medium approval with him and must have met the Seelie Retainer, regardless of how the encounter went. Murdering the people from Elturel leads to Loveday leaving the party permanently, in turn preventing him from being romanced.
The player can find Loveday trying to dance with Lakrissa, as Alfira provides music; he is more than a little drunk and asks the player if they'd like to go for a walk and find some fresh air; if the player accepts, they'll walk together up past the old temple. Loveday will ask them how they feel, and there's a chance for some roleplaying on the player's part about their character's personality and background. The player can keep it friendly and then leave him to meet with someone else, or they can pick a few romantic options and have more conversation:
Loveday will eventually bring up the Seelie Retainer; either upset and confused with the player if they agreed to meet the Retainer's challenge, pleased with the player if they refused the Retainer, or surprised and admiring if the player passed the checks and saw through the Retainer's illusion. The player has an option to explain their choice and/or to ask Loveday who this Retainer is. He doesn't want to talk about it and can't be convinced. He admits to the player that he was afraid, and knowing they were with him gave him courage.
•The player can assure him they will always have his back, or that his enemies are their enemies. He is touched by their kindness, and expresses honest surprise and pleasure that they would make an offer like that to someone they just met, and under dire circumstances no less.
•The player can remark on his dancing with Lakrissa to cheer him up, to which he laughs and admits he doesn't know how to dance with a partner; the player can offer to teach him, commiserate about their own lack of skills, or say that they wish they had had a chance to dance with him.
•The Dark Urge has a unique option to offer to kill the Retainer for him, to which he is flattered, but remarks that Fae are not often truly slain.
All dialogue branches lead to Loveday remarking on how charming they are, and how quickly the night seems to fly in their company. The player can kiss him-- which catches him by surprrise, but isn't unwelcome-- and affirm their interest when he asks why. He asks if they wouldn't mind walking him back to camp, and kisses their hand if they agree. If the player doesn't kiss him, they can suggest walking back to get some sleep, and he'll agree, and walk back with his hand tucked in their arm. Either way, a little scene will show the two talking from their bedrolls around the fire before falling asleep together.
After the party, the player can talk about the kiss or the evening; either way, Loveday will agree and remark how wonderful it is to face the Absolute with a friend. If the player kissed him, they can ask about being called a friend, to which he will observe 'all stories begin somewhere' with a little wink.
For the rest of Act One, there are no further romantic interactions aside from party banter.
DAO-style quest DA2-style quest DAI-style quest Codex entry: DAO-style Codex entry: DA2-style Codex entry: DAI-styleGifts
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Name | Notes | Description |
Something | Location: Somewhere or other | idk it's a gift what do you want from me? What quality-level of filler text do you honestly expect |
Maybe a book | Location: A... bookstore? | Books are for nerds. |
Initial Statistics
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Attributes
Specialization
Skills
Talents
Ability trees | Selected abilities |
---|---|
Archery | Rapid Shot Pinning Shot |
Equipment
Weapons | Bow |
Armor | Leather Armor |
Interactions
- Unstyled list item
- His etiam primis tractatos an, probo audire aliquid id nec.
Speak with Dead
If Loveday is not recruited in Act One, he can die in the Shadowlands during Act Two.
Party member: Who are you?
Loveday: Hero... Thistledale...
Party member: What or where is Thistledale?
Loveday: Home...
Party member: What was your ultimate goal?
Loveday: Hope...
Party member: What was your profession?
Loveday: Prince's... blade...
Party member: Which prince did you serve?
Loveday: Gloaming... gallant... lord...
Additional Speak with Dead questions:
Party member: What happened to you?
(if he visited Act 3 and was not recruited) Loveday: Devil's knife... to the back...
(if a party member killed him) Loveday: Knife... to the back...
(if he visited Act 2 and was not recruited) Loveday: Shadows...
(if he visited Act 2 and was recruited) Loveday: Thorm...
Party member: Do you mean Ketheric?
Loveday: Shar's... curse... Shar's... blade...
If the player chooses to destroy the Grove in Act One and did not recruit Loveday, he will die defending it.
Party member: What happened to you?
Loveday: Battle... Absolute...
Party member: Why did you not run?
Loveday: Why... did you... turn...
If Loveday was not recruited in Act One and dies in Act Two, this question becomes available.
Party member: Where are your charges?
(if he was recruited in Act Two) Loveday: Last... Light...
(if he was not recruited in Act Two) Loveday: Shadows...
Trivia
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